BLACKGATEV2 field guideEnter the city
V2 ALPHA · Current account-world rules · Separate from the original game

The city ledger / Reference

Resource reference

Every material, healing supply, source and actual use.

Materials are separate from the 500-slot gear bag. The table below derives crafting uses from the current recipes, including ingredients added after the first prototype. Recipe costs and order inputs are paid on acceptance; reserved run supplies are paid on entry.

Resource / rarityHow to obtainCrafting usesOther uses
Iron ore CommonMining / Salt mineSignal ring, Balanced sabre, Iron pick, Iron hatchet, Emberglass ward, Breakwater sabre, Dock knife, Bell maul, Ironbound mantleRoom workbench
Clean cloth CommonFirst contract clears; Oda (4 silver); final dungeon/raid chestsSignal ring, Bandage, Bitterleaf poultice, Field kit, Clean dressing—
Bandage CommonCraft with 1 cloth + 2 silver—Heal 10 idle health
Heartwood CommonWoodcuttingIron hatchet, Fletching bow, Dock knife, Span bow, Ironbound mantleTimber Order
Bitterleaf CommonHunting: guaranteed 1/2/4 per tierBitterleaf poultice, Clean dressing—
Salt boar hide UncommonHuntingFletching bow, Breakwater sabre, Span bow, Bell maul, Ironbound mantle, Field kit—
Emberglass RareHard final claim: 2 guaranteed; Vault warrant: 2Emberglass ward, Bell maul—
Bitterleaf poultice CommonFirst Aid level 2—Heal 16 idle health
Field kit CommonFirst Aid level 3—Reserve: heal 6 after room 2
Clean dressing CommonFirst Aid level 1—Heal 10 idle health or Field Dressing order
Emberglass ward CommonSmithing level 6—Reserve: +1 run defence

Silver, Energy and Guile

Silver pays shop prices, recipes, room work and NPC fees. Energy pays training, contracts, gathering and run entry; Guile pays crimes. See recovery for capacities and timings. Silver comes from successful crimes, contract victories, orders, final chests and spare-gear sales. A warrant is earned from each normal Vault final claim and is consumed by Iven’s order.