The city ledger / Reference
Gathering & tools
Real-time routes, level requirements, yield bonuses and collection.
Only one expedition may be active. There is no early return. Pay Energy once when departing, wait the real duration, then Collect to receive the actual supplies and XP once. Reaching the return time alone does not collect anything. Until collection, training, crime, combat, purchases, crafting and healing wait; outside runs, equipment can still be organised.
| Route / tier | Duration | Skill level | Energy | Base yield | Skill XP / character XP | Secondary |
|---|---|---|---|---|---|---|
| Mining — Salt mine, tier 1 | 20 minutes | 1 | 4 | 3–5 Iron ore | 20 + upgraded tool bonus / 20 | None |
| Mining — Salt mine, tier 2 | 60 minutes | 3 | 6 | 7–9 Iron ore | 45 + upgraded tool bonus / 20 | None |
| Mining — Salt mine, tier 3 | 180 minutes | 7 | 8 | 16–20 Iron ore | 80 + upgraded tool bonus / 20 | None |
| Woodcutting — Heartwood copse, tier 1 | 20 minutes | 1 | 4 | 2–4 Heartwood | 20 + upgraded tool bonus / 20 | None |
| Woodcutting — Heartwood copse, tier 2 | 60 minutes | 3 | 6 | 6–8 Heartwood | 45 + upgraded tool bonus / 20 | None |
| Woodcutting — Heartwood copse, tier 3 | 180 minutes | 7 | 8 | 14–18 Heartwood | 80 + upgraded tool bonus / 20 | None |
| Hunting — Salt marsh hunt, tier 1 | 20 minutes | 1 | 4 | 1–2 Salt boar hide | 20 + upgraded tool bonus / 20 | 1 Bitterleaf guaranteed |
| Hunting — Salt marsh hunt, tier 2 | 60 minutes | 3 | 6 | 3–5 Salt boar hide | 45 + upgraded tool bonus / 20 | 2 Bitterleaf guaranteed |
| Hunting — Salt marsh hunt, tier 3 | 180 minutes | 7 | 8 | 8–12 Salt boar hide | 80 + upgraded tool bonus / 20 | 4 Bitterleaf guaranteed |
Tools and introductions
| Tool | Profession / use level | How to obtain | Yield / skill XP bonus |
|---|---|---|---|
| Pickaxe | Mining 1 | Starting tool | 0% yield; +0 collection skill XP |
| Iron pick | Mining 3 | Craft: 8 Iron ore + 6 silver | 10% yield; +5 collection skill XP |
| Wood axe | Woodcutting 1 | 4 silver at Oda; 1 quay clear required | 0% yield; +0 collection skill XP |
| Iron hatchet | Woodcutting 4 | Craft: 6 Iron ore + 4 Heartwood + 8 silver | 10% yield; +5 collection skill XP |
| Hunting bow | Hunting 1 | 4 silver at Oda; 2 quay clears required | 0% yield; +0 collection skill XP |
| Fletching bow | Hunting 4 | Craft: 5 Heartwood + 2 Salt boar hide + 8 silver | 10% yield; +5 collection skill XP |
Tier 2 opens at skill level 3 with a basic tool: a one-hour route for longer visits away. Tier 3 still requires skill level 7 and the upgraded tool. Upgraded tools improve yield and skill XP on every tier. The Iron pick can be crafted and used from Mining level 3 with Smithing level 3. Woodcutting is introduced after one quay clear; Hunting after two. Buy the starting tool for those professions before departing.
How bonus yield works
The skill bonus is 2.5% per level after level 1, capped at 15%. An upgraded tool adds 10%; combined bonus is capped at 25%. First choose an integer from the base range, multiply by 1 + bonus, then round down with a chance equal to the fractional remainder to receive one extra item. The base range is not a guaranteed final quantity. Hunting’s Bitterleaf amount is fixed and receives no yield multiplier.
The original beginner Salt mine action yields 3–5 Iron ore after 20 minutes for 4 Energy, with 20 Mining XP and 20 character XP on collection. Profession gathering routes use the bonus rules above.