The city ledger / Reference
NPC companions
Recruitment, party fees and exactly when each perk applies.
Choose yourself plus zero, one or two distinct NPC companions before entry at Character → Companions or City → Dungeons & raid. These are authored NPCs, not other human players. Party and perks remain pinned for the complete three-room run.
| Companion | Recruitment | Perk |
|---|---|---|
| Hester · Guard | 1 quay clear | +1 defence; cannot alone reduce a damaging hit to zero |
| Nessa · Medic | First Oda’s Field Dressing turn-in | Restore up to 5 health after room 1, once |
| Rook · Scout | 2 quay clears | Divert the first landed incoming attack into a miss, once per run |
| Oda · Quartermaster | First Edda’s Timber Order turn-in | +1 cloth in the final chest |
| Mode | Fee per NPC | Fee for two NPCs |
|---|---|---|
| Normal | 4 silver | 8 silver |
| Hard | 8 silver | 16 silver |
| Raid | 12 silver | 24 silver |
Fees are paid once on entry and are not refunded after loss or withdrawal. Rook does not erase the resolved attack’s random draws. Nessa and a reserved field kit are the only between-room healing effects currently implemented. A kit heals after room 2; a ward adds defence for the run.