BLACKGATEV2 field guideEnter the city
V2 ALPHA · Current account-world rules · Separate from the original game

The city ledger / Reference

Equipment catalogue

Every authored item, slots, rarity, weapon traits and sources.

Eight combat slots: weapon, offhand, head, body, necklace, gloves, ring and boots. Tools are separate from combat slots. The bag holds 500 items. Equipped items cannot be sold; change equipment first, then review each sale at Trade. Buying and selling at Oda cannot create resale profit.

Rarity describes the item’s tier and source, not a guarantee that it suits your loadout. Common, Uncommon, Rare and Epic all use the actual power and defence values below. A weapon’s power applies only when selected to attack; non-attack gear supplies passive power. Weapon base and recovery traits are shown to distinguish side choices.

Item / raritySlotPower / defenceAttack traitBuy / sell silverSource
Bridge Warden’s coat UncommonBody1 passive / 2Passive equipment— / 7Rusk’s first-clear reward. A sturdy coat for the signal tower.
Signal-breaker sabre UncommonWeapon7 weapon / 0Attack base 5; guarded recovery 0— / 15The Bell-Ringer’s first-clear reward.
Ropewalk gloves UncommonGloves2 passive / 0Passive equipment— / 4Nell’s first-clear reward. A firm grip for dock work.
Tideglass charm UncommonNecklace1 passive / 1Passive equipment18 / 6Oda’s polished harbour glass offers power and protection.
Watchman’s helm UncommonHead0 passive / 2Passive equipment16 / 5Venn’s first-clear reward; also sold by Oda for preparation.
Signal ring UncommonRing2 passive / 0Passive equipment— / 4Once per save: craft it, or find it on a repeat Bridge or tower win (10%). Selling never renews the claim.
Quay side knife CommonOffhand0 weapon / 0Attack base 4; guarded recovery 26 / 2Buy at Oda, equip at Character. Weaker hit; quick recovery absorbs up to 2 extra damage from landed return hits. Replaces your passive buckler.
Battered sword CommonWeapon1 weapon / 0Attack base 5; guarded recovery 0— / 3Dependable, but worn.
Wool tunic CommonBody0 passive / 1Passive equipment— / 2A little protection from a glancing blow.
Quay blade UncommonWeapon3 weapon / 1Attack base 5; guarded recovery 0— / 9A broad brass guard steadies your defence. First-clear reward.
Balanced sabre UncommonWeapon5 weapon / 0Attack base 5; guarded recovery 0— / 12More power; less protection than the quay blade. Crafted, never random.
Iron-rim buckler CommonOffhand0 passive / 2Passive equipment14 / 5Passive protection: absorbs up to 2 damage from each landed return hit. Shares offhand with the side knife.
Quay cap CommonHead0 passive / 1Passive equipment8 / 3An inexpensive defence.
Sailor’s charm CommonNecklace1 passive / 0Passive equipment12 / 4Adds power without changing your weapon.
Riveted gloves CommonGloves1 passive / 0Passive equipment10 / 3A stronger grip.
Iron signet CommonRing0 passive / 1Passive equipment9 / 3A small defensive piece.
Dock boots CommonBoots0 passive / 1Passive equipment8 / 3Heavy leather for quay work.
Breakwater sabre UncommonWeapon6 weapon / 0Attack base 5; guarded recovery 0— / 8Smithing L1 project.
Dock knife CommonOffhand3 weapon / 0Attack base 4; guarded recovery 2— / 4Smithing L1; light cut, +2 recovery on use.
Span bow RareWeapon5 weapon / 1Attack base 6; guarded recovery 1— / 8Smithing L4 or second hard Foundry claim.
Bell maul EpicWeapon8 weapon / 0Attack base 6; guarded recovery 0— / 12Smithing L7 or Epic chest pool.
Lantern buckler CommonOffhand0 passive / 2Passive equipment14 / 4Oda: 14 silver.
Span shield UncommonOffhand0 passive / 3Passive equipment— / 7First normal Vault claim; Uncommon chest pool.
Tally cap CommonHead0 passive / 1Passive equipment8 / 2Oda: 8 silver.
Floodglass hood RareHead1 passive / 2Passive equipment— / 9First hard Vault claim or Vault Rare pool.
Ironbound mantle UncommonBody0 passive / 3Passive equipment— / 8Smithing L2 project.
Furnace hauberk RareBody0 passive / 4Passive equipment— / 10First hard Foundry claim or Foundry Rare pool.
Salt-stitched mitts UncommonGloves1 passive / 1Passive equipment— / 5First Timber Order or first normal Foundry claim.
Chain grips RareGloves2 passive / 1Passive equipment— / 7Third hard Foundry claim guaranteed instead of chest roll; raid Rare pool.
Lantern compass UncommonNecklace2 passive / 0Passive equipment18 / 5Oda: 18 silver.
Heartwood torque RareNecklace2 passive / 1Passive equipment— / 7Fifth Timber Order guaranteed or Vault Rare pool.
Ashen seal EpicRing2 passive / 1Passive equipment— / 10Third raid claim guaranteed instead of chest roll or raid Epic pool.
Bellward boots EpicBoots0 passive / 2Passive equipment— / 8First raid claim or raid Epic pool.

Gear is fixed during fights and throughout a dungeon/raid run, including camp and chest phases. During gathering you may organise equipment, but you cannot shop or sell until collection.