The city ledger / Reference
Equipment catalogue
Every authored item, slots, rarity, weapon traits and sources.
Eight combat slots: weapon, offhand, head, body, necklace, gloves, ring and boots. Tools are separate from combat slots. The bag holds 500 items. Equipped items cannot be sold; change equipment first, then review each sale at Trade. Buying and selling at Oda cannot create resale profit.
Rarity describes the item’s tier and source, not a guarantee that it suits your loadout. Common, Uncommon, Rare and Epic all use the actual power and defence values below. A weapon’s power applies only when selected to attack; non-attack gear supplies passive power. Weapon base and recovery traits are shown to distinguish side choices.
| Item / rarity | Slot | Power / defence | Attack trait | Buy / sell silver | Source |
|---|---|---|---|---|---|
| Bridge Warden’s coat Uncommon | Body | 1 passive / 2 | Passive equipment | — / 7 | Rusk’s first-clear reward. A sturdy coat for the signal tower. |
| Signal-breaker sabre Uncommon | Weapon | 7 weapon / 0 | Attack base 5; guarded recovery 0 | — / 15 | The Bell-Ringer’s first-clear reward. |
| Ropewalk gloves Uncommon | Gloves | 2 passive / 0 | Passive equipment | — / 4 | Nell’s first-clear reward. A firm grip for dock work. |
| Tideglass charm Uncommon | Necklace | 1 passive / 1 | Passive equipment | 18 / 6 | Oda’s polished harbour glass offers power and protection. |
| Watchman’s helm Uncommon | Head | 0 passive / 2 | Passive equipment | 16 / 5 | Venn’s first-clear reward; also sold by Oda for preparation. |
| Signal ring Uncommon | Ring | 2 passive / 0 | Passive equipment | — / 4 | Once per save: craft it, or find it on a repeat Bridge or tower win (10%). Selling never renews the claim. |
| Quay side knife Common | Offhand | 0 weapon / 0 | Attack base 4; guarded recovery 2 | 6 / 2 | Buy at Oda, equip at Character. Weaker hit; quick recovery absorbs up to 2 extra damage from landed return hits. Replaces your passive buckler. |
| Battered sword Common | Weapon | 1 weapon / 0 | Attack base 5; guarded recovery 0 | — / 3 | Dependable, but worn. |
| Wool tunic Common | Body | 0 passive / 1 | Passive equipment | — / 2 | A little protection from a glancing blow. |
| Quay blade Uncommon | Weapon | 3 weapon / 1 | Attack base 5; guarded recovery 0 | — / 9 | A broad brass guard steadies your defence. First-clear reward. |
| Balanced sabre Uncommon | Weapon | 5 weapon / 0 | Attack base 5; guarded recovery 0 | — / 12 | More power; less protection than the quay blade. Crafted, never random. |
| Iron-rim buckler Common | Offhand | 0 passive / 2 | Passive equipment | 14 / 5 | Passive protection: absorbs up to 2 damage from each landed return hit. Shares offhand with the side knife. |
| Quay cap Common | Head | 0 passive / 1 | Passive equipment | 8 / 3 | An inexpensive defence. |
| Sailor’s charm Common | Necklace | 1 passive / 0 | Passive equipment | 12 / 4 | Adds power without changing your weapon. |
| Riveted gloves Common | Gloves | 1 passive / 0 | Passive equipment | 10 / 3 | A stronger grip. |
| Iron signet Common | Ring | 0 passive / 1 | Passive equipment | 9 / 3 | A small defensive piece. |
| Dock boots Common | Boots | 0 passive / 1 | Passive equipment | 8 / 3 | Heavy leather for quay work. |
| Breakwater sabre Uncommon | Weapon | 6 weapon / 0 | Attack base 5; guarded recovery 0 | — / 8 | Smithing L1 project. |
| Dock knife Common | Offhand | 3 weapon / 0 | Attack base 4; guarded recovery 2 | — / 4 | Smithing L1; light cut, +2 recovery on use. |
| Span bow Rare | Weapon | 5 weapon / 1 | Attack base 6; guarded recovery 1 | — / 8 | Smithing L4 or second hard Foundry claim. |
| Bell maul Epic | Weapon | 8 weapon / 0 | Attack base 6; guarded recovery 0 | — / 12 | Smithing L7 or Epic chest pool. |
| Lantern buckler Common | Offhand | 0 passive / 2 | Passive equipment | 14 / 4 | Oda: 14 silver. |
| Span shield Uncommon | Offhand | 0 passive / 3 | Passive equipment | — / 7 | First normal Vault claim; Uncommon chest pool. |
| Tally cap Common | Head | 0 passive / 1 | Passive equipment | 8 / 2 | Oda: 8 silver. |
| Floodglass hood Rare | Head | 1 passive / 2 | Passive equipment | — / 9 | First hard Vault claim or Vault Rare pool. |
| Ironbound mantle Uncommon | Body | 0 passive / 3 | Passive equipment | — / 8 | Smithing L2 project. |
| Furnace hauberk Rare | Body | 0 passive / 4 | Passive equipment | — / 10 | First hard Foundry claim or Foundry Rare pool. |
| Salt-stitched mitts Uncommon | Gloves | 1 passive / 1 | Passive equipment | — / 5 | First Timber Order or first normal Foundry claim. |
| Chain grips Rare | Gloves | 2 passive / 1 | Passive equipment | — / 7 | Third hard Foundry claim guaranteed instead of chest roll; raid Rare pool. |
| Lantern compass Uncommon | Necklace | 2 passive / 0 | Passive equipment | 18 / 5 | Oda: 18 silver. |
| Heartwood torque Rare | Necklace | 2 passive / 1 | Passive equipment | — / 7 | Fifth Timber Order guaranteed or Vault Rare pool. |
| Ashen seal Epic | Ring | 2 passive / 1 | Passive equipment | — / 10 | Third raid claim guaranteed instead of chest roll or raid Epic pool. |
| Bellward boots Epic | Boots | 0 passive / 2 | Passive equipment | — / 8 | First raid claim or raid Epic pool. |
Gear is fixed during fights and throughout a dungeon/raid run, including camp and chest phases. During gathering you may organise equipment, but you cannot shop or sell until collection.