The city ledger / Reference
Crimes
Optional Guile spending, success chances and failure costs.
Crime is optional. You can earn silver through contracts, orders and final dungeon claims. Choose a risk at the customs steps; the Guile cost is paid on success or failure. No permanent stat is lost on failure.
| Crime | Guile | Success chance | Success reward | Failure |
|---|---|---|---|---|
| Lift a loose purse | 6 | 90% | 8 silver + 5 character XP | 2 health lost; no reward |
| Cut a customs seal | 10 | 65% | 14 silver + 1 cloth + 5 character XP | 5 health lost; no reward |
Entry requires more health than the shown failure damage, so a failed attempt cannot reduce you to zero from an allowed entry. Crime cannot be attempted during a fight, a run or an uncollected expedition. These fixed chances are not improved by training in the current rules.