The city ledger / Reference
Orders & warrants
Repeatable turn-ins, one-time bonuses and guaranteed gear.
Orders do not expire. Pay the actual inputs at City → Orders. First bonuses are permanently claimed; later turn-ins cannot repeat them. You cannot turn in an order during a fight, a run or gathering.
| Order | Input | First payout | Repeat payout / milestones |
|---|---|---|---|
| Edda’s Timber Order | 4 Heartwood | 12 silver; 40 Smithing XP; Salt-stitched mitts; recruit Oda | 8 silver; 40 Smithing XP each; fifth turn-in also grants Heartwood torque |
| Oda’s Field Dressing | 1 Clean dressing | 10 silver; 40 First Aid XP; recruit Nessa | 4 silver; 40 First Aid XP |
| Iven’s Vault Warrant | 1 unspent warrant from a normal Vault final claim | 10 silver; 2 Emberglass; 30 character XP | 10 silver; 2 Emberglass; 30 character XP; consumes the warrant |
Timber Orders are limited to 4 turn-ins per UTC day, resetting at 00:00 UTC. After the fourth, keep the wood for tomorrow or use it in recipes. The first and fifth lifetime turn-ins require a free gear slot. Field Dressing consumes a crafted Clean dressing; repeat payout is lower than its crafting silver cost. A warrant is a separate entry in your progress, not a bag material; every new normal Vault final claim adds one.